﻿using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;

namespace SceneAssist
{
	// Token: 0x0200051A RID: 1306
	public class PointerDownAction : MonoBehaviour, IPointerDownHandler, IEventSystemHandler
	{
		// Token: 0x06002139 RID: 8505 RVA: 0x000CBE74 File Offset: 0x000CA074
		public void OnPointerDown(PointerEventData eventData)
		{
			foreach (UnityAction unityAction in this.listAction)
			{
				unityAction();
			}
		}

		// Token: 0x040022B7 RID: 8887
		public List<UnityAction> listAction = new List<UnityAction>();
	}
}
